The Chapter features two major islands: High Isle and Amenos. It was the launching point of the tremendous All-Flags Navy armada that counter-attacked the Sloads of Thras who had released the Thrassian Plague onto Tamriel that had decimated at least half of the entire population. The ultimate display of Breton feudal society at its best, High Isle is a monument of Breton culture. High Isle is a never before seen area within the Elder Scrolls universe that is home to Breton nobility. The devs also wanted to take a step away from the typical and rather boring end-of-the-world stories to focusing on more political intrigue and the everyday aspect of living in Tamriel. Indeed after previewing the zone, the playable or explorable land seems of similar scale to Summerset and even Vvardenfell despite the Tamriel player map showing it being clearly not as big as other land masses on Nirn.įor ~21 million ESO players, the developer team learned a lot from the past two years in regards to working on and implementing the quarterly content updates from home due to the COVID pandemic. When asked about the scale or size of the Systres as they are supposedly smaller in size compared to previous zones, we were told simply that maps historically have been inaccurate and that such things were taken into consideration when designing the scope and size of the new Chapter zone. High Isle Chapter Introductionįor the biggest content drop of the year of 2022, players of The Elder Scrolls Online will be introduced to the Systres Archipelago which is located a good distance north of Summerset, a previous Chapter zone that delved into the ancestral home of the High Elves introduced in 2018. In this article we will also share details from the brief Q&A with ZOS Creative Director Rich Lambert that occurred at the press event for High Isle. As it was a work-in-progress, we cannot share specific number values or direct screenshots/footage! Note that what we were introduced to on the preview of High Isle was still a work-in-progress meaning that much of what we could play around with were still being in development or in the finishing stages of game development.
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